This is thankfully fixed in the final by moving the chair south two spaces. One of the tables is blocking one of the secret pushwalls in the Proto, rending that secret inaccessible. ![]() ![]() Aside from some addition and changes in enemy positions (which occur in just about every level) and some objects, the two major differences include a column of wooden blocks removed from the upper center area and a re-arrangement of the pushwalls to get to the secret elevator to go to the secret level. This is not the case with the wall textures. Note: When viewed in ChaosEdit's 3D editor, all the sprites (enemies, objects, etc.) are scrambled and in odd places. ![]() ![]() This is a sub-page of Proto:Wolfenstein 3D (DOS).
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